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Design and Technology

Good buildings come from good people, and all problems are solved by good design.’

Stephen Gardiner

 

Walesby C of E Primary School

Design and Technology Curriculum

Intent

Implementation

Impact

At Walesby C of E Primary School, the Design and Technology curriculum allows children to apply their creativity and imagination through designing, making and evaluating. Children are encouraged to evaluate and reflect on existing products to enable them to develop ideas and create products that solve problems. Using a range of skills, processes, tools, equipment and materials pupils will design and make products thinking about and empathising with the needs of others to provide practical solutions for a variety of purposes.

 

Through design and technology children develop their technical knowledge and skills and apply this within other subject areas particularly, Maths, Science, Computing and Art.

 

Children are taught how to manage and take risks and encouraged to be innovative and resourceful. An effective evaluative design cycle ensures pupils reflect on past and present design and technology. Pupils are encouraged to adapt their ideas to improve their products to not only meet the design criteria but provide products that impact on daily life and the wider world.

 

Children are taught to create a range of structures, mechanisms, textiles, electrical systems and food products providing first hand experience with real life purpose.

 

The National Curriculum for Design and Technology aims to ensure that all pupils:

 

  • Develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  • Build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • Critique, evaluate and test their ideas and products and the work of others
  • Understand and apply the principles of nutrition and learn how to cook.

The teaching and implementation of the Design and Technology curriculum is based on the 2014 National Curriculum providing a broad framework and outlines the knowledge, skills and expectations for each Key Stage. Our curriculum is taught through a 2 year cycle, we use the Design and Technology associations ‘Projects on a Page’ to support us in the implementation of the curriculum. Ensuring we provide pupils with a well structured Design and Technology curriculum. (see long term plan).

Children design products for users, considering their needs and the purpose in mind.

 

In Key Stage 1 the curriculum is delivered through 4 main aspects – food, textiles, structures and mechanisms and in Key Stage 2, food, textiles, structures, mechanical systems and electrical systems. The Key stage 2 curriculum will also feature computer aided design.

 

Food technology is implemented across the school with children developing an understanding of where food comes from and the importance of a varied and healthy diet which links to our work in PSHE – Healthy Me.

 

All teaching of DT follows the design, make and evaluate cycle, which is inspired by real life, relevant contexts to enable pupils to gain a first hand experience of designing with a purpose and user in mind. There will be evidence of each of these stages in the children’s DT books which will develop to show a clear progression across each key stage.

 

Each unit of work addresses the six design and technology principles. User, purpose, functionality, design decisions, innovation and authenticity. Lessons across the key stage will include investigative and evaluative activities, focused tasks and a design, make and evaluate assignment. 

 

Children are given a choice of materials and tools in which to choose freely from to create their work. Children evaluate their own work against a design criteria. Pupils will be taught subject and content specific technical vocabulary.

 

Design and technology is taught to a high standard, with a balance of each of the aspects being covered.

Our Design and Technology curriculum is high quality and through investigative and evaluative activities pupils demonstrate progression of technical knowledge and skills.

We measure the impact of our curriculum through the following methods:

  • Teachers knowledge and understanding of pupils progress
  • Assessing children’s understanding of topic linked vocabulary before and after the unit is taught.
  • Pupil behaviour and attitudes to learning  demonstrate that they enjoy design and technology lessons and that work has been pitched appropriately
  • Pupils can talk about the design, make and evaluate process that they have followed.
  • Pupils can talk about the ways their work has evolved and adapted in light of reflections they have made.
  • Pupils can identify the user and purpose of their products and the impact that this may have. 
  • Pupils talk enthusiastically about their learning with adults.
  • Teachers are encouraged to make photographic records of the children’s practical learning and development.
  • The subject leader keeps photographic evidence of the children’s work and displays in school. Photographs can also be found on the school website.
  • Book looks and opportunities for dialogue between teachers to understand their class’s work.
  • Pupils work is documented and evidenced in their books.  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2 Year Cycle Overview including key vocabulary

CYCLE A

Year 1&2

Year 3&4

Year 5&6

AUTUMN

Aspect of D&T - Mechanisms

Focus - Sliders and Levers 

Design, make and evaluate a Christmas card to give to family members to celebrate Christmas.

Technical knowledge and understanding: Explore and use sliders and levers. Understand that different mechanisms produce different types of movement. Know and use technical vocabulary relevant to the project.

Key Vocabulary: slider, leaver, pivot, slot, bridge/guide, card, masking tape, paper fastener, join, pull, push, up, down , straight, curved, forwards, backwards, design, make, evaluate, user, purpose, ideas, design criteria, product, function

Aspect of D&T - Food

Focus - Healthy and Varied diet 

Design, make and evaluate a healthy snack/side dish for children to eat at the Christmas party. (cheese straws, sandwiches, variety of crudités)

Technical knowledge and understanding

Know how to use appropriate equipment and utensils to prepare and combine food.

Know about a range of fresh and processed ingredients appropriate for their product, and whether they are grown, reared or caught.

Know and use relevant technical and sensory vocabulary appropriately.

Key Vocabulary: texture, taste, sweet, sour, hot, spicy, appearance, smell, preference, greasy, moist, cook, fresh, savoury hygienic, edible, grown, reared, caught, frozen, tinned, processed, seasonal, harvested healthy/varied diet planning, design criteria, purpose, user, annotated sketch, sensory evaluations

Aspect of D&T - Food

Focus - Celebrating culture and seasonality

Design, make and evaluate a Halal based samosa savoury snack for a Muslim celebration.

Technical knowledge and understanding

Know how to use utensils and equipment including heat sources to prepare and cook food.

Understand about seasonality in relation to food products and the source of different food products.

Know and use relevant technical and sensory vocabulary.

Key Vocabulary: ingredients, yeast, dough, bran, flour, wholemeal, unleavened, baking soda, spice, herbs fat, sugar, carbohydrate, protein, vitamins, nutrients, nutrition, healthy, varied, gluten, dairy, allergy, intolerance, savoury, source, seasonality utensils, combine, fold, knead, stir, pour, mix, rubbing in, whisk, beat, roll out, shape, sprinkle, crumble design specification, innovative, research, evaluate, design brief

SPRING

Aspect of D&T- -Mechanisms

Focus -Wheels and Axles

Design, make and evaluate a moving vehicle for children to play with.

Technical knowledge and understanding: Explore and use wheels, axles and axle holders.

Distinguish between fixed and freely moving axles.

Know and use technical vocabulary relevant to the project.

Key Vocabulary: vehicle, wheel, axle, axle holder, chassis, body, cab, assembling, cutting, joining, shaping, finishing, fixed, free, moving, mechanism, design, make, evaluate, purpose, user, criteria, functional

Aspect of D&T - Textiles

Focus - 2D shape to 3D

Design, make and evaluate a pencil case/purse/small bag for children to use to store / carry personal resources.

Technical knowledge and understanding

Know how to strengthen, stiffen and reinforce existing fabrics.

Understand how to securely join two pieces of fabric together.

Understand the need for patterns and seam allowances.

Know and use technical vocabulary relevant to the project.

Key Vocabulary: fabric, names of fabrics, fastening, compartment, zip, button, structure, finishing technique, strength, weakness, stiffening, templates, stitch, seam, seam allowance user, purpose, design, model, evaluate, prototype, annotated sketch, functional, innovative, investigate, label, drawing, aesthetics, function, pattern pieces

Aspect of D&T –Textiles

Focus - Using computer aided design (CAD) in textiles

Design, make and evaluate an Ancient Greek style chiton (tunic), for everyday use, for a wealthy child. (In miniature form.)

Technical knowledge and understanding

A 3-D textile product can be made from a combination of accurately made pattern pieces, fabric shapes and different fabrics.

Fabrics can be strengthened, stiffened and reinforced where appropriate.

Key Vocabulary: computer aided design (CAD), computer aided manufacture (CAM) font, lettering, text, graphics, menu, scale, modify, repeat, copy, flip design brief, design criteria, design decisions, innovative, prototype seam, seam allowance, wadding, reinforce, right side, wrong side, hem, template, pattern pieces names of textiles and fastenings used, pins, needles, thread, pinking shears, fastenings, iron transfer paper annotate, functionality, innovation, authentic, user, purpose, evaluate, mock-up, prototype

SUMMER

Aspect of D&T - Food

Focus – Preparing Fruit and Vegetables.

(Healthy foods: tuna salad, fruit salad)

Design, make and evaluate a salad for customers as a healthy meal for a balanced and varied diet.

Technical knowledge and understanding

Understand where a range of fruit and vegetables come from e.g. farmed or grown at home.

Understand and use basic principles of a healthy and varied diet to prepare dishes, including how fruit and vegetables are part of The eatwell plate.

Know and use technical and sensory vocabulary relevant to the project.

Key Vocabulary: flesh, skin, seed, pip, core, slicing, peeling, cutting, squeezing, healthy diet, choosing, ingredients, planning, investigating tasting, arranging, popular, design, evaluate, criteria

Aspect of D&T - Electrical systems

Focus – Simple circuits and switches

Designing, making and evaluating a nightlight for children to use at bedtime.

Technical knowledge and understanding

Understand and use electrical systems in their products, such as series circuits incorporating switches, bulbs and buzzers.

Apply their understanding of computing to program and control their products.

Know and use technical vocabulary relevant to the project.

Key Vocabulary: series circuit, fault, connection, toggle switch, push-to-make switch, push-to-break switch, battery, battery holder, bulb, bulb holder, wire, insulator, conductor, crocodile clip control, program, system, input device, output device user, purpose, function, prototype, design criteria, innovative, appealing, design brief

Aspect of D&T- Structures

Focus - Frame structures

Design, make and evaluate a shelter.

Technical knowledge and understanding

Understand how to strengthen, stiffen and reinforce 3-D frameworks.

Know and use technical vocabulary relevant to the project.

Key Vocabulary: frame structure, stiffen, strengthen, reinforce, triangulation, stability, shape, join, temporary, permanent design brief, design specification, prototype, annotated sketch, purpose, user, innovation, research, functional

CYCLE B

Year 1&2

Year 3&4

Year 5&6

AUTUMN

 

Aspect of D&T - Structures

Focus- Shell Structures

Design, Make and Evaluate packaging for a Christmas Gift.

Technical knowledge and understanding

Develop and use knowledge of how to construct strong, stiff shell structures.

Develop and use knowledge of nets of cubes and cuboids and, where appropriate, more complex 3D shapes.

Know and use technical vocabulary relevant to the project.

Key Vocabulary: shell structure, three-dimensional (3-D) shape, net, cube, cuboid, prism, vertex, edge, face, length, width, breadth, capacity marking out, scoring, shaping, tabs, adhesives, joining, assemble, accuracy, material, stiff, strong, reduce, reuse, recycle, corrugating, ribbing, laminating font, lettering, text, graphics, decision, evaluating, design brief design criteria, innovative, prototype

Aspect of D&T - Mechanical systems

Focus – Cams

Design, make and evaluate a vehicle with moving components.

Technical knowledge and understanding

Understand that mechanical systems have an input, process and an output.

Understand how cams can be used to produce different types of movement and change the direction of movement.

Know and use technical vocabulary relevant to the project.

Key Vocabulary: cam, snail cam, off-centre cam, peg cam, pear shaped cam follower, axle, shaft, crank, handle, housing, framework rotation, rotary motion, oscillating motion, reciprocating motion annotated sketches, exploded diagrams mechanical system, input movement, process, output movement design decisions, functionality, innovation, authentic, user, purpose, design specific

SPRING

Aspect of D&T- Structures

Focus - Free Standing Structures

Design, make and evaluate a photograph frame to display photographs (of great explorers)

Technical knowledge and understanding Know how to make freestanding structures stronger, stiffer and more stable.

Know and use technical vocabulary relevant to the project.

Key Vocabulary: cut, fold, join, fix, surface, thinner, thicker, corner, point, straight, curved, structure, wall, tower, framework, weak, strong, base, top, underneath, side, edge, design, make, evaluate, user, purpose, ideas, design criteria, product, function

Aspect of D&T - Food

Focus - Healthy and Varied diet 

Design, make and evaluate a healthy snack to promote healthy eating as part of a healthy and varied diet.  (Dips and Dippers)

Technical knowledge and understanding

Know how to use appropriate equipment and utensils to prepare and combine food.

Know about a range of fresh and processed ingredients appropriate for their product, and whether they are grown, reared or caught.

Know and use relevant technical and sensory vocabulary appropriately.

Key Vocabulary: texture, taste, sweet, sour, hot, spicy, appearance, smell, preference, greasy, moist, cook, fresh, savoury hygienic, edible, grown, reared, caught, frozen, tinned, processed, seasonal, harvested healthy/varied diet planning, design criteria, purpose, user, annotated sketch, sensory evaluations

Aspect of D&T - Food

Focus - Celebrating culture and seasonality

Design, make and evaluate a savoury meal/snack to be eaten at a celebration.

Technical knowledge and understanding

Know how to use utensils and equipment including heat sources to prepare and cook food.

Understand about seasonality in relation to food products and the source of different food products.

Know and use relevant technical and sensory vocabulary.

Key Vocabulary: ingredients, yeast, dough, bran, flour, wholemeal, unleavened, baking soda, spice, herbs fat, sugar, carbohydrate, protein, vitamins, nutrients, nutrition, healthy, varied, gluten, dairy, allergy, intolerance, savoury, source, seasonality utensils, combine, fold, knead, stir, pour, mix, rubbing in, whisk, beat, roll out, shape, sprinkle, crumble design specification, innovative, research, evaluate, design brief

SUMMER

Aspect of D&T - Textiles

Focus -Templates and joining techniques

Pirate Puppets

(Textiles sewing, fixing, joining)

Design, make and evaluate a puppet for children to play with.

Technical knowledge and understanding Understand how simple 3-D textile products are made, using a template to create two identical shapes.

Understand how to join fabrics using different techniques e.g. running stitch, glue, over stitch, stapling.

Explore different finishing techniques e.g. using painting, fabric crayons, stitching, sequins, buttons and ribbons.

Know and use technical vocabulary relevant to the project.

Key Vocabulary: template, pattern pieces, mark out, join, decorate, finish features, suitable, quality mock-up, design brief, design criteria, make, evaluate, user, purpose, function

Aspect of D&T - Mechanical Systems

Focus – Pneumatics

Designing Making and Evaluating a moving ‘creature in a box’ toy for a small child.

Technical knowledge and understanding

Understand and use pneumatic mechanisms.

Know and use technical vocabulary relevant to the project.

Key Vocabulary: components, fixing, attaching, tubing, syringe, plunger, split pin, paper fastener pneumatic system, input movement, process, output movement, control, compression, pressure, inflate, deflate, pump, seal, air-tight linear, rotary, oscillating, reciprocating user, purpose, function, prototype, design criteria, innovative, appealing, design brief, research, evaluate, ideas, constraints, investigate

Aspect of D&T - Electrical systems

Focus - Monitoring and control

Design, make and evaluate an automatic night light.  

Technical knowledge and understanding

Understand and use electrical systems in their products.

Understand the use of computer control systems in products.

Apply their understanding of computing to program, monitor and control their products.

Know and use technical vocabulary relevant to the project.

Key Vocabulary: reed switch, toggle switch, push-to-make switch, push-to-break switch, light dependent resistor (LDR), tilt switch light emitting diode (LED), bulb, bulb holder, battery, battery holder, USB cable, wire, insulator, conductor, crocodile clip control, program, system, input device, output device, series circuit, parallel circuit function, innovative, design specification, design brief, user, purpose

 

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